10 December 2010
TroubleGirl

Today I'll write about problems by PC games, problems I have noticed in past 10 years of playing them.
In my opinion
year 2010 was pretty bad for some games. The ones I have in mind,
all have same failure point. All those games
demand a permanent Internet connection from users, to be able to enter into game and play it. Or they provide game servers them self.
Guess what happened??
The community did not accept that approach. Or games are not working properly. This days, single-player which demands Internet connection is not real single-player, and multi-player which doesn't have dedicated servers is just not working properly. Either system fails and does not work properly day after day, or game has unacceptable bugs. After that happens, interest into game gets lost by players and we move to new game.
I understand both sides,
why game developers are trying with new things/features. In most cases main reason is
fight versus piracy. So game companies wants to have
full control over the game and players, but most of developers showed they
do not have that
control, so far. When there is something new in development, which was not brought and introduced on market or is not in practice for enough long, it brings lots of risk to company which goes and does something newer. By avoiding mentioned problems, I would suggest more checking and testings with beta testers until the game is safe from major bugs or features which majority of community does not agree with. Open beta works as long it is brought to whole audience and not certain target group. But real problem, are usually deadline's which are set to developers by publishers.
We could make whole research about game development but real main problem in gaming is, piracy. There are some companies who got killed by piracy

which is ultra sad! I have a feeling nothing changed to better regarding that. Just buy a game, they get half prized within few months anyway, retailed or not.
Fight versus piracy Do you think, is it possible to win that fight?
I have a feeling nothing changed in past 10 years.
I know it's easy to talk about it, I would even help some company by development/marketing, but that is different story. I tried lots of games and got my opinion about them and their developers, publishers. I have my worse and my favorite developers or/and publishers.
In all this years I gathered hings I certainly dislike, but do we have a choice? ...
- Bugs which kill the efficiency of game and it's entertainment, and are never fixed with patch,
- games demanding permanent Internet connection,
- games which are played web-browser. They feel cheap and are depending on more than just Internet connection.
But don't get me wrong, I still choose to play games like that, why? Because story of the game is entertaining me and as long as I have fun in game, it's worth of purchase. But I hope those are not developers/publishers limits which they offer to their customers.
Entertainment is one of main reasons, why I try games and play them. Games which are made well, awesome story, entairtaing, non major bugs, those games and by those publishers I'll always purchase a game and they get my loyalty.
If I sum up.
Year 2010 is failure for most of the companies, who demand permanent Internet connection for playing their game. But
even worse problem is, not just in 2010, war versus piracy.
So, here you have my opinion
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